Havannah is a connection game played between two people across a hexagonal board. One player takes white, the other black. Both players take turns to place a piece of their colour on the board. Both aim to form one of three types of connection: either an enclosing circuit, or a link that connects any two corners of the board or one that connects any three edges. The winner is the first player to create a connection. White starts. A game is drawn if neither player is able to form a connection. This is possible, but rare.
( The three connection types. The enclosing circuit must completely surround at least one node, occupied or not. The corner nodes do not belong to the edges. )
An Unequal Game? The first player will always be one tempo ahead in the race to form one of the connections. To overcome this advantage a swap rule could be included in the rules; to give the second player the option to swap after the first player has made his first move. If swapped the colours are reversed and the first player will play against his own first move.
One variation that I would like to suggest to the swap rule is to allow a swap after the first player has made his second move. This might lead to a more varied choice of openings.
( To swap, or not to swap? )