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The Game of JadeJack


This is the game of JadeJack that appeared originally as Hi-Jack in issue 14 of the Abstract Games magazine [ www.abstractgames.org ]. It is a game of territory, and is played with disks that may stack. The territory count is determined by the strengths that are exerted by the occupied squares. If you are looking for a game that offers a novel playing experience, with plenty of drama and deep tactical conflicts then please read on.

For the latest rules go to [ www.efbweb.uwclub.net ].



( A game in progress. Black to move. The X's indicate the playable squares. )


The Game

The game can be played on a range of board sizes. Minimum 8x8.

Two players. Two colours. Black goes first. Both take turns to place a disk of their colour on the board.

Strength, Placement. All occupied squares on the board have strength which extends to neighbouring squares. The strengths determine where moves may be made and if stacks of disks can be 'turned' ( see later sections on strength and placement ).

Passing. Passing of moves is permitted. If both players pass then the game comes to an end.

No Move. If a player can make no move then he has to pass his go.

No Centre First Move. The first move of the game may not be made in the centre. For 9x9 and 11x11, the centre square. For 10x10, the four middle squares.

Scoring. A player's score is the number of unoccupied squares over which he has greater strength than the other player. The winner is the player who has the greater number.

Komi. To counter the first move advantage that the first player has the second player is given a komi score of 1.5 points. A game cannot end in a draw. If a game ends with all squares occupied then the second player ( White ) will win because of the komi.


Territorial Strengths

Extending the Strength. A lone disk adds a unit of strength one square in each orthogonal direction. A 2-high stack adds one unit to two squares in each orthogonal direction. A 3-high stack adds to three squares in each orthogonal direction and one square in each diagonal direction. Higher stacks progressively extend one more square in all directions.

Blocked Strengths. Strengths are applied to all squares, occupied or not. However, a strength along an extended line is dropped if all intervening squares are occupied.

( Territorial strengths )

( Blocked strengths. The stacked squares add no strength to squares marked 'o'. Intervening squares are occupied. )


Placement

Unoccupied Square. You may play a disk onto an unoccupied square only if your strength at that square is at least equal to that of the other player.

Hijacking. You may play a disk onto a square that the other player holds only if your strength at that square is at least equal to that of the other player plus the height on the square. The square gains one level in height and becomes yours.

Self Stacking. You may play a disk to a square that you already hold. Either onto a lone disk. Or else onto a stack, but only if there is only one of your disks at the head of the stack; that is to a square you have hijacked and to which you have not yet played an additional disk. Self stacking on a square can be made regardless of the strengths that each side has on that square.

Re-Hijacking. Squares may be re-hijacked. There is no limit to the number of disks that may stack on a square.


( Black and White both have three units of strength on the triangled square. Either side may play there. Note that the strength from White's bottom 2-stack is blocked. Black's strength from the right hand 3-stack is not blocked. Black also has a unit of strength diagonally from the other 3-stack. )


Online Play

The game may be played online on my game server, Gorrion. Board sizes are 9x9 and 10x10. I am 'dashstofsk' at the server and will welcome challenges. The program calculates the scores after each move and also highlights the playable squares that are available to you.

[ http://www.dashstofsk.net/gorrion.php ].