Suggestions for Rule changes
Here are some changes that I would like to propose.
No Diagonal Strengths. Restrict strength extensions to orthogonal directions only. Diagonals seem unnecessary. You will rarely get a 3-stack at the front of a group since a competent player will never allow a good square to be hijacked. 4-stacks are rarer still. And trials seem to show that within a group strengths diagonally extended from a 3-stack have little influence.
Strength Blocking. Extend strengths along a line only as far as the first occupied square. Strengths beyond a blocked square are not seen that often and would require the stack to be at least 3-high. This change would also simplify the wording of the rules.
Reducing the influence of 3-stacks and higher might make for more interesting positions. Players might be more willing to sacrifice a square in return for a big move elsewhere.
Centre Square. First player may not make the first move in the centre.
Penalty Squares. Designate certain squares as penalty squares, with values 1, 2 or 3. Your score is decreased when you have strength over these squares. The squares must be kept free. You may not play in any of them.
Double, Triple Score Squares. Designate certain squares as bonus value squares. Gaining the greater strength over these squares gives you 2, 3 points. The squares must be kept free. You may not play in any of them.
Minority Squares. This is a new idea. This rule will shorten the game and will make it easier for the players to create and hold bigger regions of territory. To an unoccupied square at the edge of the board where you have no strength and where the neighbouring squares in the orthogonal directions are all unoccupied, you may play only if you have at least equality in strength in the neighbouring squares. In short, you may not play on a square that is within the guard of the other player.
( The rule forbids White from playing on any of the triangled squares. White has fewer choice of moves. Black has more chance to get and keep regions of territory, but White can still invade the top corners by playing in the corners marked 'C' since Black has no strength on the neighbouring squares. )
( Black can claim a corner worth five points with just two moves. Under the standard rules White could invade and erase the corner territory. )
( Black may play on the triangled square. He has strength on it so the minority rule does not apply.)
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