Rules Explained
First Move. Black ( the warriors ) move first.
Movement. All pieces move horizontally or vertically any number of free squares. Only the King may occupy the throne or corner squares. But all pieces may pass through.
Warrior Win. The attacking side's objective is to prevent the King reaching safety, by any means. 'By any means' is the significant phrase. It permits capturing the King, but also permits surrounding the King with a blockade that cannot be broken, or achieving infinite repetition. If there is a blockade or repetition then the King will never reach safety, so the attacking side have their winning objective. It will be up to defending side to halt any repetition and to find an alternative move.
Edge Win / Corner Win. If 'edge win' ( Tablut, Tawlbwrdd ) the King wins if he can reach an edge square. Alternatively, 'corner win' ( Brandubh ), the King wins by reaching one of the corner squares placed in the corners.
Custodial Capture. A warrior is captured when he is bounded by two enemy men in a straight custodial entrapment, or if bounded by an enemy man against a throne or corner square. The King may also capture. However if the throne square is occupied then a King's man cannot be captured against it. For the capture to happen the trap needs to be closed by an enemy move. If a man walks into the entrapment there is no capture.
Corner Trap. Under 'edge win' rules a warrior will not be captured if he is trapped on a corner square by two enemy men. The World Tafl Federation believes that such a situation will rarely occur and so it doesn't require any extension to the capture rule. The warrior remains trapped unless freed by one of his own men.
Strong King / Weak King / Double Weak King. Under 'strong king' rules ( Ealdfaeder, Hnefatafl ) the King can be captured only if he is surrounded on four sides by the warriors, or by three warriors if the throne square bounds the King on the fourth side. Under 'weak king' rules the King can be similarly captured, but if he is two steps or more from the throne square he can be captured with a custodial move. Under 'double weak king' rules the King is weaker still and can be captured custodially between two warriors one step from the throne. Brandubh is the only game that uses 'double weak king'. In all cases the capture has to be made with an enemy move.
Unarmed King. The King cannot assist in captures. A black pawn cannot be captured if trapped against the King.
King Edge Capture ( Old Hnefatafl ). The King can be captured if surrounded by enemy warriors on an edge square or bounded by two warriors against a corner square.
Edge Fort ( Copenhagen Hnefatafl ). The King can win with an edge fort. If the King's men can form a guard around the King on the edge of the board that has an internal liberty then the defending side gets the win.
Shield Wall Capture ( Copenhagen Hnefatafl ). A line of warriors can be captured in a shield wall formation. The line needs to run along the edge of the board, and has to be surrounded by enemy men. The capturing move must be an edge move at the head or tail of the line. The logic of this is to prevent a row of warriors from resting safe on the edge of the board.
Warrior Loss. The attacking side loses if all its warriors have been captured.
No Move. If a side can make no move then it loses. Typically if all their men have been surrounded.
Drawn Game. Strictly, draws are not possible if the attacking side's objective is stated as above.
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